Throughout Gon's adventures as a hunter , Gon has met and made many friends. From an assassin to a teenager filled with revenge, everyone Gon meets gives him varying influences.
Everyone Gon meets has taught him about the terrifying world of hunters , how to be strong, to the meaning of friendship. Of the many characters Gon has met, here are the five most influential characters Gon has. Check out the following reviews.
Kurapika was the only member of the Kurta clan who managed to survive. He was also the first person to meet and befriend Gon, when Gon began his adventure to become a hunter .
As long as he is friends with Gon, Kurapika has taught Gon how to be more level-headed, careful in doing things, and believes that he is worthy of achieving his achievements.
Instead, Gon had taught Kurapika that life isn't all about revenge. Although maybe his grudge against the Genei Ryodan will never end, at least Kurapika can live a happier life thanks to his friendly relationship with Gon, Killua, and Leorio.
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Kite's influence on Gon was brief, but profound. A former student of Ging Freecss, Kite was the first to tell Gon what his father was like. Kite is also the person who saved Gon from Foxbear's attack.
After allowing Gon and Killua to go on an adventure with him and making the two novice hunters his students, Kite teaches Gon how important strategy and certainty are.
Kite is a figure who is highly respected by Gon and that is the reason why he was so angry when Neferpitou killed Kite in front of him. This ultimately makes Gon have to spend most of the Chimera Ant arc to get his revenge against Pitou.
Even though he had put Gon in a situation filled with anger, Kite has given Gon happiness.
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3. Biscuit Krueger
Biscuit Krueger was first introduced and met Gon in the Greed Island arc . After seeing Gon and Killua's potential, Biscuit immediately decided to teach Gon and Killua about the advanced levels of using Nen.
Apparently, Biscuit is also a Wing teacher, the one who teaches Gon and Killua basic things about Nen. Under his supervision, Biscuit teaches Gon and Killua things about Nen, such as Ko and Ryu and how to increase Nen's stamina. Without Biscuit, Gon might not be able to survive when he was faced with chimera ant .
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First introduced to the Heaven Arena arc , Wing was the first to teach Gon and Killua the basics of Nen. Wing realizes the talent and potential of Gon and Killua, so he continues to encourage Gon and Killua to hone their talents.
Even though Wing gives Gon and Killua heavy training, Wing always reminds Gon and Killua not to push themselves too much considering their young age. Without Wing, Gon would probably never land a blow against Hisoka in the Heaven Arena.
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5. Killua Zoldyck
Regardless of Killua's background being raised as an assassin, Gon accepts Killua as his best friend. This proves that Gon is an open-minded individual. There is no doubt that the relationship between Gon and Killua is the best friendship ever.
The two of them not only protect each other, but Gon and Killua also support each other. Gon has taught Killua about the meaning of love and friendship. On the other hand, Killua has also taught Gon not to easily trust others, to be careful in making decisions, and how to always be optimistic.
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Not everyone Gon met gave him a positive impact. Even so, Gon is very fortunate to have the above five characters, which have a good influence on Gon and prevent Gon from going down the wrong path.
Anime (Japanese: アニメ, IPA: [aɲime] (About this soundlisten)) is hand-drawn and computer animation originating from Japan. In Japan and in Japanese, anime (a term derived from the English word animation), describes all animated works, regardless of style or origin. Outside of Japan and in English, anime is colloquial for Japanese animation and refers specifically to animation produced in Japan. Animation produced outside of Japan with similar style to Japanese animation is referred to as anime-influenced animation.
The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad and niche audiences.
Anime is a diverse medium with distinctive production methods that have adapted in response to emergent technologies. It combines graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques. Compared to Western animation, anime production generally focuses less on movement, and more on the detail of settings and use of "camera effects", such as panning, zooming, and angle shots. Diverse art styles are used, and character proportions and features can be quite varied, with a common characteristic feature being large and emotive eyes.
The anime industry consists of over 430 production companies, including major studios like Studio Ghibli, Sunrise, and Toei Animation. Since the 1980s, the medium has also seen international success with the rise of foreign dubbed and subtitled programming. As of 2016, Japanese anime accounted for 60% of the world's animated television shows.
As a type of animation, anime is an art form that comprises many genres found in other mediums; it is sometimes mistakenly classified as a genre itself. In Japanese, the term anime is used to refer to all animated works, regardless of style or origin. English-language dictionaries typically define anime (US: /ˈænəmeɪ/, UK: /ˈænɪmeɪ/) as "a style of Japanese animation" or as "a style of animation originating in Japan". Other definitions are based on origin, making production in Japan a requisite for a work to be considered "anime".
The etymology of the term anime is disputed. The English word "animation" is written in Japanese katakana as アニメーション (animēshon) and as アニメ (anime, pronounced [a.ɲi.me] (About this soundlisten)) in its shortened form. Some sources claim that the term is derived from the French term for animation dessin animé ("cartoon", literally 'animated design'), but others believe this to be a myth derived from the popularity of anime in France in the late 1970s and 1980s.
In English, anime—when used as a common noun—normally functions as a mass noun. (For example: "Do you watch anime?" or "How much anime have you collected?") As with a few other Japanese words, such as saké and Pokémon, English texts sometimes spell anime as animé (as in French), with an acute accent over the final e, to cue the reader to pronounce the letter, not to leave it silent as English orthography may suggest. Prior to the widespread use of anime, the term Japanimation was prevalent throughout the 1970s and 1980s. In the mid-1980s, the term anime began to supplant Japanimation; in general, the latter term now only appears in period works where it is used to distinguish and identify Japanese animation.