Dragon Nest (Korean: 드래곤네스트) is a free-to-play fantasy MMORPG developed by Eyedentity and currently available in different regions and languages. Aside from boasting a non-targeting combat and skill system within instance dungeons, Dragon Nest also revolves around a rich story which is told in different points of view depending on the player’s chosen class. Dragon Nest receives new content, balance patches and cash shop items on a monthly basis. Major expansions that include several new dungeons, Nests, new classes, multiple new features or remake of old ones, extensive class adjustments and a raise on the level cap take place every year.
The game has over 200 million players as of 2013, and had grossed ₩200 billion ($180 million) by 2012. From June 2012 to July 2015, the game was known as Dragon Nest 2.0. From 2015 to 2016, the game was known as Dragon Nest R which stands for “Action Reverse, Stress Relieve, Content Reboot”. From 2016 onwards, the game is known as Dragon Nest A: Will of the Gods, the A stands for “Awakening”.
Dragon Nest incorporates non-targeting system gameplay to create a fast-paced action-filled experience. Players choose from a range of hero classes, characters that are of the Dragon Nest storyline that can equip customizable gear and weapons. Characters exist in one world, Kalahan, which resulted from Nexon uniting all four worlds to unite the characters. Devastating skills can also be learned, to increase one’s power when defeating monsters in instance dungeons or defeating other players in PvP.
Dragon Nest also has the advantage of being nearly completely skill-based, with lower level characters being able to defeat high level characters in PvP with skill alone. This allows a more experienced player that is of a lower level to dominate a less experienced player of a higher level player in PvP
At the Penny Arcade Expo in 2009, Nexon America announced that it would be publishing Dragon Nest in North America. Originally, Dragon Nest was scheduled for a mid-2010 release. Nexon America announced that a playable version of Dragon Nest would be shown at the upcoming E3 show in Los Angeles. Its release is now set to be towards the Summer of 2011. On 21 April 2011, a closed beta application was started and testing was due to begin on 17 May 2011. However, on 6 May, an announcement was made that the closed beta testing would be pushed back to 15 June 2011. Closed beta ended on June 20, 2011. Dragon Nest open beta testing opened on July 26, 2011. The game was slated to go live on August 11, but this date has since been pushed back. The North American version was level-capped at 32 with the Saints Haven release on September 28, 2011. Characters, items and skill from the open beta test were not cleared, so players kept the progress they made in the OBT. In mid December 2011, the North American version has extended its level-cap to 40, giving the player the ability to learn their 2nd sub-class’s final skill. The Tinkerer class was added in the June 2012 patch. The first Dragon class nest, Sea Dragon Nest, has been released on 24 July 2012. On 24 October 2012 the North American version extended its level-cap to 50, giving the players the ability to learn their 3rd sub-class. On 20 June 2013 the level-cap of the North American Version was extended to 60, allowing players to learn two EX skills.
Shanda and Cherry Credits released the localized version of Dragon Nest for South East Asia region. Closed beta testing period for Dragon Nest SEA ran from 13 July 2011 to 19 July 2011. Open beta was opened from 16 August 2011 to 20 October 2011.
Official release of the game begins 20 October 2011 onwards, with the release of Saint Haven and level 32 cap on 18 October to mark its grand opening. There was four servers at the time of SEA’s installation, namely (in chronological order) Westwood, Springwood, Greenwood and Holywood. The English language voiceovers for non-playable characters and the song “The Warrior Call” for this release were produced by Deniss Berezins of Overdrawn Records.
Level cap has been increased to 40 on 13 December 2011. Additional content related to the increase has been added which includes new Level 40 items, Manticore Nest and the Apocalypse Nest. On 24 April 2012, the long anticipated Academic class has been released, bringing the total playable starting characters to 5. The long-awaited Sea Dragon Nest was released on 4 June 2012, and also the much anticipated Level 50 cap was released on 28 August 2012, together with further advancements in their current job classes. On 2 April 2013, the new Kali class was released. On 13 May 2013, the level cap was increased to 60. On 11 February 2014, the level cap was increased to 70, giving access to new EX skills, and the Anu Arendel dungeons. On 18 March 2014 the Assassin character was released. And the level cap was increased to 80 with new lvl 80 EX skill & equipment in 2015 also with new lvl 80 dungeons and nest. The new Lancea class was released on March 3, 2015 bringing a total of 8 playable characters.
Localization in Russian is handled by the holding company Mail.Ru Group. Closed alpha began on 28 August 2012. Closed alpha began on 5 September 2012. Open beta began on 26 September 2012.
Dates of important updates:
After this patch on Russian Server was starting problems.
Next update has been released only on 3 February 2016. It was Red Dragon Nest (Hardcore), Hero Battlefield (Hardcore) and Argenta’s Costume. After this patch next update has been released only on 31 March 2016. It was Rumble Mode back. This patch has been released with bag: characters could up their level, but 90 cap was not released. On 1 April 2016 this bag was fixed.
And it was the last update on Russian Server. Next update should have been 90 cap, but problems became harder. Server had juridical disagreements with developers and alsothe game became not in priority for the Mail.Ru Group company. All gamers expected update and long time listened promises of the game producer. But 90 cap update had not been released.
On 31 January 2018 the company announced the closure of the game servers
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